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Architectural Visualization in Unreal Engine 5 - Live Online Course

Duration
21 hours (7 lessons of 3 hours each)
When
Every Saturday starting from March 15th to April 26th from 9:30am to 12:30pm
Class
Max. 12 students
Price
500 € + VAT

Course starts on March 15, 2025

The course can be held both in Italian or in English, the decision will be made based on the number of preferences indicated in the registration form.

The course focuses on learning Unreal Engine, with a special attention given to the needs of producing images and animations with archviz quality. The lessons will cover all the fundamental steps: from the principles of modeling and scene preparation in 3dsMax, to the management and import of models in Unreal, including the creation of lights, materials and blueprints, up to the best settings for rendering, as well as providing countless tips & tricks along the way which are the result of years of experience.

As anyone in the field knows, architectural visualization requires a specialized approach capable of satisfying high aesthetic quality and reduced production times. At the same time, learning Unreal in a work context can be complicated due to both the vastness of the starting material and the limited time available. This course was born from the experience of those who know these topics perfectly having experienced them firsthand, and offers a gradual and simple path of targeted and practical learning.

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VAT will be calculated during checkout.
Beginner
1 lesson
3m 48s

BY FOLLOWING THIS COURSE YOU WILL BE ABLE TO:

The lessons aim to provide participants with the most effective workflows and methodologies to:

  • Properly prepare 3D scenes and objects for use in UE5.

  • Export and import content in a flexible and reversible way.

  • Manage real-time lighting across various scenarios to achieve photorealistic results.

  • Create and edit PBR materials in Unreal.

  • Explore the basics of the Blueprint system.

  • Render cinematic sequences using the Sequencer.

ARE THERE ANY REQUIREMENTS OR PREREQUISITES FOR THE COURSE?

Basic knowledge of a polygonal modeling software (3ds Max, Blender, Maya, etc.) is preferable, although CAD software like Rhinoceros or SketchUp can also be used.

On the hardware side, it is essential to have a machine equipped with a graphics card at least equivalent to the second generation GeForce (RTX 2060 or higher) or its equivalent.

Windows operating system, latest generation processor (i7 or i9), minimum 16 RAM, recommended 32.

TO WHOM THIS COURSE IS ADDRESSED:

The course is designed for those who are new to Unreal Engine or are just starting and struggling to navigate through the multitude of topics, often resorting to dozens of tutorials. It is also aimed at those who already use UE5 but find it challenging to achieve the desired quality or manage their projects effectively. The course acts as a guide through the labyrinthine world of Unreal, gathering everything you need to know in one organized place.

It is particularly intended for CG artists, architectural visualizers, and architects who want to enhance their skillset with the interactive visualization capabilities offered by UE5.

  1. 01

    Course Description

    The course is live-streamed remotely on the Microsoft Teams platform; participants and the instructor will be able to interact in the virtual classroom. The lessons will be recorded to allow students to view them after the live lesson is over.

    COURSE MODULES

    Module 01

    • Introduction: installation, interface, navigation, and project setup

    • Preparing the master scene (modeling, UV mapping, materials)

    • Workflow for exporting/importing architectural models and furniture

    Module 02

    • Interior lighting

    • Exterior lighting

    Module 03

    • Real-time materials (basics of substrate materials)

    • Architectural PBR materials

    Module 04

    • Decals (puddles, scratches)

    • Scatter methods

    • Asset management

    Module 05

    • Camera management

    • The Sequencer

    • Animating scenes with the Sequencer

    Module 06

    • Scene optimization based on usage

    • Rendering still and animated scenes

    Module 07

    • Blueprint system: level basics

    • Blueprint system: creating actors

    3m 48s
    Free!