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Ludovico Palmeri
Ludovico is a 3D generalist and real-time visualization artist. After completing his studies in Architectural Engineering, he embarked on a career in architectural visualization, specializing thanks to the prestigious Master in Digital Architecture (MADI) at IUAV University of Venice and the State of Art Academy.
Having worked as a visualizer in renowned studios such as Bloomimages in Berlin and Diorama in Milan, he has embarked on a freelance career, coming into contact and collaborating with various international entities on large-scale projects: not only archviz but also virtual production, virtual reality, gaming, and interactive experiences in the metaverse
About This Lesson
The course is live-streamed remotely on the Microsoft Teams platform; participants and the instructor will be able to interact in the virtual classroom. The lessons will be recorded to allow students to view them after the live lesson is over.
COURSE MODULES
Module 01
Introduction: installation, interface, navigation, and project setup
Preparing the master scene (modeling, UV mapping, materials)
Workflow for exporting/importing architectural models and furniture
Module 02
Interior lighting
Exterior lighting
Module 03
Real-time materials (basics of substrate materials)
Architectural PBR materials
Module 04
Decals (puddles, scratches)
Scatter methods
Asset management
Module 05
Camera management
The Sequencer
Animating scenes with the Sequencer
Module 06
Scene optimization based on usage
Rendering still and animated scenes
Module 07
Blueprint system: level basics
Blueprint system: creating actors
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