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Blender - Composition of a rendering with Blender

After choosing a theme from reference images, we will get familiar with the Blender interface and basic commands. We will learn the principles of lighting a photo set and study the elementary concepts for creating materials to apply to objects. Finally we will manage the post production of the rendering to produce, in the end, photorealistic images and videos.

Beginner
16 lessons
11h 39m 19s

BY FOLLOWING THIS COURSE YOU WILL BE ABLE TO:

The course aims to teach the basics of working on Blender and make the student able to build and render a 3D scene.

ARE THERE ANY REQUIREMENTS OR PREREQUISITES FOR THE COURSE?

None. The course starts from the basics.
You must have Hardware that meets the following system requirements to run the Software:
https://www.blender.org/download/requirements/

TO WHOM THIS COURSE IS ADDRESSED:

Anyone who needs to have photorealistic images of their projects.
Although it is possible to purchase and follow the course in asynchronous mode, our advice is to purchase it in synchronous mode to have our live support during the course.
To get information on the departures of the course in synchronous mode, send an email to info@biunivoca.com.
If the course is purchased without expressing the preference to participate in synchronous mode, it is not possible to be included in the courses starting later.
This is to prevent the user from following the course independently and then when he is inserted into the starting courses he finds himself at a different level than the other participants, creating confusion and compromising the educational path.

The course is free of charge for teachers from any educational institution.
Fill in the following form of interest to participate, you will be sent an email with the start dates once reached the number to activate the course.

  1. 01

    Base geometries and complex meshes

    Get familiar with the Blender interface and its basic commands.

    1h 5m 25s
    Course purchase required
  2. 02

    Modeling and editing tools

    We create and modify any kind of geometry we need to build the 3D scene.

    1h 2m 9s
    Course purchase required
  3. 03

    Modifiers and other archibuges

    Blender has several tools to parametrically and non-destructively modify geometries.

    50m 2s
    Course purchase required
  4. 04

    External objects: import/export

    On the web we will find already made objects that save us time. But not all are ready to use and must be managed.

    1h 2s
    Course purchase required
  5. 05

    Fiat lux: light types

    We'll learn the basics of lighting a scene with different types of light sources.

    51m 28s
    Course purchase required
  6. 06

    The scene in black and white... and GI

    To study the lighting of a scene we prefer not to apply any material or color. We would have a clearer idea of the relationship between light and shadow.

    34m 2s
    Course purchase required
  7. 07

    Unconventional lights

    Lighting is not always generated by light objects. Let’s see what other methods can be used.

    37m 41s
    Course purchase required
  8. 08

    Composition and fiction

    Methods and tricks to produce interesting light effects in a short time and with little work.

    14m 28s
    Course purchase required
  9. 09

    Theoretical (but not too much) physics of materials

    Let's study the materials in a conceptual way and free from any software, to better understand the logic of operation.

    38m 53s
    Course purchase required
  10. 10

    Working with base materials and nodes

    We'll become familiar with the Blender node editor and basic material parameters.

    1h 2m 11s
    Course purchase required
  11. 11

    Texture: unwrap the surfaces

    The application (mapping) of textures to surfaces can become a complex work and we see the main aspects.

    54m 56s
    Course purchase required
  12. 12

    Material VS Light

    When a material emits light, we can use it as a light source, but with some limitations and warnings.

    23m 12s
    Course purchase required
  13. 13

    Scene setup and rendering

    Let's set the parameters of rendering and output of images and videos.

    52m 52s
    Course purchase required
  14. 14

    Post production, not so post

    Let’s discover the composer, the wonderful tool of Blender for post-production.

    23m 58s
    Course purchase required
  15. 15

    Editing in Photoshop? No, thanks

    Blender can become a photo editing and video editing software, which saves us time, costs and work on additional external software.

    52m 27s
    Course purchase required
  16. 16

    The conductor

    Let’s sum up what we’ve learned: in Blender we work on the stage like a conductor works with sections of musicians.

    15m 33s
    Course purchase required