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Andrea Pasquino is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer and game programmer with experience in Unreal Engine and CAD software, and he also has several years of experience designing industrial and naval automation systems.
Matteo Ballocco is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer, environment artist, and 3D artist with experience in Unreal Engine and Blender, and he additionally possesses several years of experience working as a specialised technician in industrial automation.
About This Lesson
In this lesson, students and teachers will explore key concepts to make systems developed with the Blueprint Visual Scripting language interactive. Topics will include collision handling, communication between actors, the use of physical materials, and other fundamental aspects. In addition, the use of simple visual effects (VFX) through the Niagara system will be introduced, with the aim of making the scripts created in previous lessons interactive and displaying their results in real time.
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